Stats Rework, New Digimons, DigiArmors, Performance improvement


The big changes are:

  1. The stats are now being tested, each successful training will affect your digimon stat, I'm testing and trying to make a balanced stat system, any feedback and suggestions about the new game difficulty are welcome. The number in parentheses is the training counter that will be used to determine the digimon's evolution, the number on the left is the training stat added to the base stat.
  2. Stamina is now much more restricted, to avoid an overpowered monster, Baby I and II will have 4 max stamina, Rookie 6, Champion and Ultimate 8 and Megas 10, each training takes 1 stamina, making your digimon train when exhausted will make it gain one care mistake.
    Soon I will return to work on the mechanics of sleep, trying to make it balanced with the stamina system.

(All of the above will be progressively changed to create a more enjoyable gameplay) 

Added things:

  1. New Egg has some varieties of digimons Rookie level be careful with the requirements, it also brings a new jogress (Apollomon+Dianamon).Check the evolution chart in the pictures.
  2. The boss battle now has sections, and the new one is digimental/digimental, it works like digispirits (only some digimons can drop certain armor), soon it will be updated with more digimentals and more digiarmor evolution possibilities.
  3. After some optimizations, the game runs smoother now.

Bug fixes:

  • Not being able to access your digimon's data on the loading screen if that digimon was sleeping when you closed the game.
  • Game crashing in Digitama grid view when selecting a Digitama without having enough bits.
    Thanks for all the bug reports, I had no idea about some of the bugs, those recently reported apparently have been there forever, they passed unnoticed by my tests.

Files

DigitalPartner.apk 312 MB
Aug 15, 2023

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Comments

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(1 edit) (+1)

pls make autosave after the digitama reach, the autosave of the game is gud but i've already lost some digis cuz i forgot to register the digi-memory

and pls, make the "delete digi" function more "harder" to find, like an specific menu in the setings for each digi... i just lost a omegamon cuz i missclicked it in the load screen...

and like in the attack training, make like a bonus if u hit a perfect run like, 3 or 4 points if ur perfect

and put a timer in the speed training that "perfect" stuff i said can be implemented there too

and hp if u get non hit it gives u 3 points

and pls ultimates/megas digienemies +strong to balance that system i said.

(those are my sugestion)

(+1)

Thanks for the sugestions, the training things I already had intentions to do, just didn't have time to do it yet, some things in the training section such as the speed training need a rework. and I noticed those higher level digimons are too weak now with the stats system, they will be boosted in the next update. Sorry about the loss of your omegamon, I'll keep all those sugestions noted for when I have more time to improve those qol systems.

(+1)

how bout add boss in every adventure.

(2 edits)

Yes! I have planned to do that, by now the stronger digimon from each field have low chances to appear, so they're like a boss that's hidden, and if occur that you found they, they're a danger for your run of that field, so I'm not sure putting up a tough fight would be frustrating for other people.